|
|
|
Commodore 64 Plug 'n Play
This is not just another games machine!
**Limited Stock**
|
Buy Now on eBay (Click ebay icon above)
|
Overview:
The first Commodore 64 (or C64 for short) was sold in the year 1982 and the last was sold in the year 1992. After a production run of 10 years nobody would have thought that the Commodore 64 would make a comeback. But after so many years the Commodore 64 Plug 'n Play is back to continue the legend.
The Commodore 64 Plug 'n Play is modeled on the Competition PRO 5000, the legendary cult Joystick for the C64. All the games are pre-loaded, all you do is add 4 AA batteries and plug into your television.
Remember that the Commodore 64 was not a video game system, it was a home computer which was originally developed as a business machine. This is why the games broke the mold in terms of playability. Some games require more key input than the simple left, right, up, down fire or many competitor systems. So, the unit has additional buttons to aid gameplay with such games.
Sounds complicated, eh? You couldn't be more wrong. Whether you remember sitting with your cassette player and loading tape after tape, or whether you're new to the C64, you won't be disappointed. The Commodore 64 Plug 'n Play is easy to set-up and doesn't take more than 10 seconds. Plug straight into your A/V sockets on your TV and switch-on.
Once you've switched on you'll be amazed how true to the original the Commodore 64 Plug 'n Play is. The games are not replicas of the original or re-codes as with many similar systems. The games are actually the originals with the same sound, music and graphics. Check-out those original game credits and those 1983 copyright lines!
The chip in the Commodore 64 Plug 'n Play unit is unique and was designed specifically for this project and is considered a complete recreation of the Commodore 64 including the VIC chip, the SID chip and the CIA's. The result is full emulation of the 1541 drive on board the chip. The programmers have even enhanced the system beyond the original by facilitating megabytes of ROM for game storage and near instant loading.
So what does that mean for the games? Full support for all Commodore 64 gaming modes including Sprite multiplexors, border removal, character and hi-resolution screens. The enhanced 6510 on board chip offers increased processing speed over the original. The result is a chip that can handle the original Commodore 64 hits and deliver a truly faithful Commodore 64 experience.
Buy yours now on eBay!
(Click ebay icon below)
|
Remember the Commodore 64 BASIC screen?
2005 Computer Active Magazine review of the Commodore 64 Plug 'n Play (click image to enlarge)
|
|
|
|
THE GAMES
The following games are for the European version of the Commodore 64 Plug 'n Play designed for the PAL
Television system.
Head The
Ball |
|
1989, Hewson
Platformer |
|
Mission
Impossibubble |
|
1989, Hewson
Arcade Collect 'em-up |
|
AlleyKat |
|
1989, Hewson
Shoot 'em-up |
|
California
Games |
|
1987, Epyx
Multi-Event Sports |
|
Marauder |
|
1988, Hewson
Shoot 'em-up |
|
Maze Mania |
|
1989, Hewson
Arcade Maze/Labyrinth |
|
Netherworld |
|
1988, Hewson
Shoot 'em-up |
|
Impossible
Mission |
|
1984, Epyx
Arcade Platformer |
|
Impossible Mission
2 |
|
1988, Epyx
Arcade Platformer |
|
Jumpman
Junior |
|
1983, Epyx
Arcade Platformer
|
|
Paradriod |
|
|
|
Pitstop |
|
1983, Epyx
Racing, Formula One
|
|
Pitstop 2 |
|
|
|
Speedball |
|
|
|
Summer
Games |
|
1984, Epyx
Sport, Olympics
|
|
Winter
Games |
|
|
|
Uridium |
|
1986, Hewson
Shoot 'em-up
Review: 94%, Zzap 64, Mar '86
|
|
Nebulus |
|
|
|
Cyberdyne
Warrior |
|
1989, Hewson
Shoot 'em-up/Platformer
|
|
Cybernoid |
|
1988, Hewson
Shoot 'em-up
Review: 93%, Zzap 64, May'89.
|
|
Cybernoid
II |
|
1988, Hewson
Shoot 'em-up
Review: 91%, Zzap 64, Nov '88
|
|
Super Cycle |
|
1986, Epyx
Racing, Motorcycles
|
|
Zynaps |
|
1987, Hewson
Shoot 'em-up
Review: 90%, Zzap 64, Dec '85
|
|
Sword of
Fargoal |
|
|
|
Gateway to
Apshai |
|
|
|
Exolon |
|
1987, Hewson
Shoot 'em-up/Playformer
Review: 64%, Zzap 64, April 64
|
|
Eliminator |
|
1988, Hewson
Shoot 'em-up
Review: 74%, Zzap 64, April '87
|
|
Firelord |
|
1986, Hewson
Adventure
Review: 68%, Zzap 64, Feb '87
|
|
Championship
Wrestling |
|
1986, Epyx
Sports, Fighting
|
|
Rana Rama |
|
1987, Hewson
Shoot 'em-up/RPG
|
|
THE CONNECTIONS
The standard Commodore 64 Plug 'n Play has only a few connections. There is the Video connection which will display the screen on a TV or a Video monitor, and it has an Audio connection for the sound. Plug the yellow RCA lead into the yellow input on your TV or VCR, and the white RCA lead into the white input on your TV or VCR.
Audio and Video RCA connections |
RCA input connections on TV / VCR |
|
|
In the bottom of the Commodore 64 Plug 'n Play there is room for four AA batteries (not included) that supply the power to the Commodore 64 Plug 'n Play.
Please note this is the PAL version of the Commodore 64 Plug 'n Play and must be plugged into a television that supports a PAL signal (Australian TV's).
SPECIFICATIONS
This version of the Commodore 64 Plug 'n Play which comes with 2 MiB of RAM, and a 2 MiB reprogrammable flash memory for the built-in games. Much improved graphics modes, including a "chunky" 256 color mode. It has a blitter for fast image transformation. Improved CPU with fast and burst modes, additional registers, and support for undocumented opcodes.
Compatible TV system: PAL
Connections: Video, Audio (RCA) with 2.7m approximate cable length
Production run: March '06
Instructions: Included in box - contains setup and gameplay instructions
Power: Requires 4 AA batteries (not included) |
|
|
|
DELIVERY
• We ship to Australia only.
• Dispatch of goods is arranged through Australia Post using parcel post with registered post which lets us know whether the parcel has reached its intended destination.
• A signature is required on delivery and items are tracked through the network to provide security and peace of mind.
• Delivery to PO boxes is supported.
• Delivery cost includes shipping and handling costs, including any packing materials. The Commodore 64 Plug 'n Play is shipped in a rigid outer cardboard box.
• Please allow up to 5 - 10 working days for dispatch and delivery from our warehouse, although in most cases this process is much quicker.
• No weekend or after hours delivery available.
• Tangent is not directly liable for any loss, theft, or damage to any goods.
• No pickup service is available.
• We do not combine shipping.
• If problems do arise, please contact us, and we will endeavor to resolve any issues prior to leaving feedback.
Shipping & handling
charges |
Australia
wide |
$20 |
One shipping and handling price Australia wide |
|
|
|
PAYPAL
We accept payment by PayPal only as this is the
fastest and most efficient way to complete payment on ebay and there is a full audit trail. You can pay by any payment method PayPal accepts including credit card, and direct bank transfer. |
|
|
|
|
|
FREQUENTLY ASKED QUESTIONS (FAQ)
• What else do I need?
You need to supply 4 standard AA batteries, and have a compatible TV or VCR with RCA inputs for Video and Audio as described above. No additional computer hardware or software is required.
• Is this a real Commodore 64?
The Commodore 64 Plug 'n Play is more emulating the original Commodore 64 rather than being an actual Commodore 64. The chipset is programmed to do the tasks that the chips of the original Commodore 64 had done. It's a re-implementation of the chipset that has long since been extinct.
• How fast do the games load?
Very quick loading time as games load up from memory (unlike the original C64 tapes!).
• I have heard that the Commodore 64 Plug 'n Play features hidden extras?
The Commodore 64 Plug 'n Play does feature hidden extras (or 'Easter Eggs') built into the unit - from bonus games to a 'pop up' keyboard allowing direct entry of commands!
Please ask any further questions you may have
|
|
|
|
|
|
|
|